There are trolls, goblins, and witches. Which kind of monster is Sophie?
Sophie is a monster expert. Thanks to her Big Book of Monsters and her vivid imagination, Sophie can identify the monsters in her school and neighborhood. Clearly, the bullies are trolls and goblins. Her nice neighbor must be a good witch, and Sophie’s new best friend is obviously a fairy. But what about Sophie? She’s convinced she is definitely a monster because of the “monster mark” on her face. At least that’s what she calls it. The doctors call it a blood tumor. Sophie tries to hide it but it covers almost half her face. And if she’s a monster on the outside, then she must be a monster on the inside, too.
Being the new kid at school is hard. Being called a monster is even harder. Sophie knows that it’s only a matter of time before the other kids, the doctors, and even her mom figure it out. And then her mom will probably leave—just like her dad did.
Because who would want to live with a real monster?
Inspired by real events in the author’s life, A Monster Like Me teaches the importance of believing in oneself, accepting change, and the power of friendship.
It has been nine months since Gordy and his friends, Max and Adilene, Saved B.R.E.W. (the Board of Ruling Elixirists Worldwide) and the Vessel—the power source for the secret society of potion masters. Now, Gordy is starting the eighth grade, and has been trying new potion brewing techniques, but when he starts zoning out during practice, he knows something is wrong.
Gordy and his friends continue to work on their potions, but when Gordy chooses Max as his lab partner, Adilene starts to wonder if she still has a place with her old friends. She turns to a new friend, Cadence, who might know a way to help Adilene become a potion master on her own.
And in Greenland, Mezzarix has a chance to escape his Forbidden Zone—as long as he agrees to work with the mysterious Ms. Bimini and replicate an unusual solution known as “Silt.” It could be just the weapon Mezzarix needs to destroy B.R.E.W. forever.
With both B.R.E.W. and the Vessel in danger, and with the potion world in chaos, it’s up to Gordy, Max, and Adilene to rally the remaining Potion Masters before it’s too late.
After a humiliating defeat at the hands of Kendra and Seth, Celebrant, King of Dragons, prepares to unleash his fury and take control of his native preserve. Two of the seven dragon sanctuaries have already fallen. Will Wyrmroost be next?
Armed with secret information from a new ally, Celebrant seeks a talisman that will guarantee victory in the war against the humans. With a cursed castle and traitorous creatures standing in the way, Kendra and Seth must attempt to foil Celebrant’s plan and beat him to his prize.
Will the two young caretakers rally enough support from the creatures of Wyrmroost to quell the uprising and protect the world from draconic dominion? One thing is certain—dragons are deadly foes, and one wrong move could bring swift defeat. It will take more than Kendra, Seth, and their current allies have ever given to endure the wrath of the Dragon King.
The hero of my comic book can shoot lasers from his eyes when he squints. But it might not be enough to save the Empress. What he’ll need most of all is a friend named Diamond Girl.
Flint loves to draw. In fact, he’s furiously trying to finish his comic book so he can be the youngest winner of the “Find a Comic Star” contest. He’s also rushing to finish because he has an eye disease that could eventually make him blind.
At school, Flint meets McKell. She’s new and doesn’t seem to have trouble making friends. She does have a problem with how some of her new friends treat this boy they call “Squint.” He seems nice and really talented. He also seems like the kind of person who wouldn’t laugh at you. That’s important, because McKell has hidden talents of her own but is worried about what will happen if she shares them.
Squint is the inspiring story of two new friends dealing with their own challenges who learn to trust each other, believe in themselves, and begin to truly see what matters most.
Libby Lochewood is twelve years old when her grampa dies of a heart attack. She is devastated at losing her best friend. Now that he’s passed on, it’s just her and her father, and he is so overcome by grief that he can barely get out of bed in the morning. The night of the funeral, though, Grampa’s spirit appears in Libby’s bedroom and tells her three important things: first, that she isn’t alone or forgotten-“The dead ain’t never that far from the living,” he says; second, that she has “the Sight”-the ability to see family member who have died; and three, that there is something special just for her in the lake. Something that could help her and her father-if she can find it.
Libby begins her search along with her friends Bobby and Martha, but it’s hard to know if they’ve found what Grampa wanted her to find since they don’t really know what it is. As Libby’s father falls deeper and deeper into depression, Libby and Grampa work together to help her father believe that their loved ones who have died are much closer than he thinks. But it will take all of Libby’s courage and her gift of Sight to convince her father that the dead are never truly gone.
Fourteen-year-old Ozzy lives near Portland, Oregon, and is desperate for help. His scientist parents have been kidnapped after discovering a formula that enables mind control. Their work was so top secret Ozzy is afraid to go to the police, but without help, he fears he’ll never find his parents. Then he stumbles across a classified ad in the local newspaper that says “Wizard for Hire. Call 555-SPEL.” Ozzy has read about wizards in books like Harry Potter, but wizards couldn’t actually exist today, could they? After Ozzy meets the wizard Labyrinth–aka Rin–he’s even more skeptical.
Sure, Rin dresses like a wizard, but the short robe and high-top tennis shoes seem unorthodox, as does Rin’s habit of writing notes on his shoes and eating breakfast for every meal. Plus, Rin doesn’t even cast any magic spells, which means that the unexplained coincidences that start happening around Ozzy are just that–coincidences.
With the help of a robotic-talking raven invented by Ozzy’s father, a kind and curious girl at school who decides to help Ozzy, and, of course, a self-proclaimed wizard who may or may not have a magical wand, Ozzy begins an unforgettable quest that will lead him closer to the answers he desperately seeks about his missing parents.